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Whether you’re a designer or developer, learn the basics of debugging and understand the most common issues that occur in debugging ActionScript 3 projects in Flash Professional CS5. More
Much is said about the Android platform’s fragmentation problem. However, the fact that there are a lot of politics and conflicts of interest at play creates an echo chamber that is difficult to wade through – especially if you reach articl… More
The last and final episode of the tutorial series “Creating a Balloon Shooter game in FlashPunk” is now uploaded. The tutorial files attached with this video is the ActionScript project containing full source of the game. If you have any fe… More
I need a simple digital clock, but did not find any such standard component. Then using Timer and Date class I tried to create a Digital Clock in ActionScript. More
One of the most baffling things for me when I started messing around with Android was dealing with XML files, especially parsing them. In Actionscript, parsing a XML is simple enough: var xml:XML = new XML(“Some-stuff”); And you can get children pretty… More
Learn how to use polymorphism and interfaces in ActionScript 3. More
Learn how to use inheritance in ActionScript 3. More
There are three topics left that I would like to touch on next:
optimizing
debugging
testing
Many of you probably think that optimizing JavaScript is mostly about minifying the code thus keeping code size small and load times short. Minifying is a bi… More
In this part of our ongoing series about cross-compiling ActionScript to JavaScript I will talk about flash.swc, which is the last of the three FlashRT SWCs of my “dreamed up” Flex SDK for JavaScript:
frameworks/libs/browser/browserglobal.swc
f… More
Using Gestures When working with high level and complex structures like Design Patterns, the focus is squarely on the relationship between objects—classes, inheritance, composition, implementation, interfaces and related concepts and structures. The … More